METIS
Modeling Emotions for Training in Immersive Simulations
Modeling Emotions for Training in Immersive Simulations (METIS) studies how emotional behavior from three-dimensional virtual agents is experienced across different VR platforms, including standard PC displays, head-mounted displays, and cave automatic virtual environments.

METIS experienced in immersive VR.
The project examines how platform differences and agent social behaviors such as facial expressions, gestures, and body language affect human-computer interaction measures including presence, co-presence, engagement, and believability.
Research Themes
- Affective virtual agents
- Emotional expression
- Immersive virtual reality
- Cross-platform classroom simulation
- Presence and co-presence
- Believability and engagement
Publications
- Delamarre, A., Buche, C., and Lisetti, C. (2020). Modeling Emotions for Training in Immersive Simulations (METIS): a Cross-Platform Virtual Classroom Study. In Proceedings of the IEEE International Symposium on Mixed and Augmented Reality (ISMAR 2020).
- Delamarre, A., Buche, C., and Lisetti, C. (2020). A Cross-Platform Classroom Training Simulator: Interaction Design and Evaluation. In Proceedings of the 19th International Conference on Cyberworlds (CW2020).
- Delamare, A., Buche, C., and Lisetti, C. (2019). AIMER: Appraisal Interpersonal Model of Emotion Regulation, Affective Virtual Students to Support Teachers Training. In Proceedings of the ACM International Conference on Intelligent Virtual Agents (IVA 2019), Paris, France.
Source: Cyberlearning and Training on Social Skills in Virtual Reality